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- on mouseUp
- global md1
- if the castNum of sprite 6 = the number of cast "vfend" then
- set md1 to the duration of cast the number of cast "vfstart" - 3
- set the castNum of sprite 6 to the number of cast "vfstart"
- else
- set the castNum of sprite 6 to the castNum of sprite 6 + 1
- set md1 to the duration of cast the castNum of sprite 6 - 3
- end if
- end
-